// This file was decompiled using SASCM.ini published on 2021-07-05
{$CLEO .cs}

script_name "JB"                                                       
                                                                            
Model.Load(#WMYPIZZ)
Model.Load(#MALE01)
Model.Load(#bmytatt)
Model.Load(#mecgrl3)
04ED: load_animation "INT_SHOP" 
04ED: load_animation "INT_HOUSE"  
04ED: load_animation "COP_AMBIENT" 
04ED: load_animation "FOOD" 
038B: load_requested_models 

wait 0 
if and                                               
   Model.Available(#WMYPIZZ)
   Model.Available(#MALE01)
   Model.Available(#bmytatt)
   Model.Available(#mecgrl3)

if and
04EE:   animation "INT_SHOP" loaded 
04EE:   animation "INT_HOUSE" loaded 
04EE:   animation "COP_AMBIENT" loaded 
04EE:   animation "FOOD" loaded 

wait 0 
Actor.Create(10@, PedType.CivMale, #WMYPIZZ, 2767.9685, 1451.5354, 10.8969)
Actor.Health(10@) = 500
Actor.Angle(10@) = 180.0
0812: AS_actor 10@ perform_animation "SHOP_CASHIER" IFP "INT_SHOP" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB 
wait 0 
Actor.Create(10@, PedType.CivMale, #WMYPIZZ, 2766.1431, 1451.7799, 10.8969)
Actor.Health(10@) = 500
Actor.Angle(10@) = 180.0
0812: AS_actor 10@ perform_animation "SHOP_SHELL" IFP "INT_SHOP" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB 
wait 0 
Actor.Create(10@, PedType.CivMale, #WMYPIZZ, 2765.8896, 1453.6434, 10.8969)
Actor.Health(10@) = 500
Actor.Angle(10@) = 90.0
0812: AS_actor 10@ perform_animation "SHOP_LOOKA" IFP "INT_SHOP" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB 
wait 0 
Actor.Create(10@, PedType.CivMale, #WMYPIZZ, 2773.007, 1444.974, 10.8969)
Actor.Health(10@) = 500
Actor.Angle(10@) = 90.0
0812: AS_actor 10@ perform_animation "WASH_UP" IFP "INT_HOUSE" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB 
wait 10 
Actor.Create(11@, PedType.CivMale, #MALE01, 2764.713, 1445.575, 10.600)
Actor.Health(11@) = 500
Actor.Angle(11@) = 180.0
0812: AS_actor 11@ perform_animation "FF_Sit_Eat2" IFP "FOOD" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB 
wait 10 
Actor.Create(13@, PedType.CivMale, #mecgrl3, 2767.6958, 1449.9493, 10.8969)
Actor.Health(13@) = 500
Actor.Angle(13@) = 360.0
0812: AS_actor 13@ perform_animation "Coplook_think" IFP "COP_AMBIENT" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB
wait 10 
Actor.Create(12@, PedType.CivMale, #bmytatt, 2765.3306, 1441.7986, 9.900)
Actor.Health(12@) = 500
Actor.Angle(12@) = 270.0
0812: AS_actor 12@ perform_animation "FF_Sit_Eat2" IFP "FOOD" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB 
wait 10 
Actor.Create(11@, PedType.CivMale, #MALE01, 2774.7908, 1446.6792, 10.600)
Actor.Health(11@) = 500
Actor.Angle(11@) = 0.0
0812: AS_actor 11@ perform_animation "FF_Sit_Eat2" IFP "FOOD" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB  


0A93: terminate_this_custom_script 
